PROJECT NAME

FYP
Frenzy

Board Game Context

A strategy-based tabletop card game simulating the high-stakes competition for a Final Year Project mentor.

Card Game Setup

Overview

FYP Frenzy is a self-designed card game that simulates university students competing for a mentor. It aims to foster strategic decision-making and interpersonal skills through engaging gameplay mechanics.

Real-Life Dilemmas

Incorporated dilemmas reflecting real challenges, such as balancing professor favor with ethical boundaries, teaching the importance of principled decisions.

Societal Dynamics

Highlights educational purposes by mirroring dynamics like navigating interpersonal relationships, trust, and moral conflicts students face in the workforce.

01 — MECHANICS

Core Design

Led the design of core mechanics such as the favor system, time mechanics, and random events, ensuring the game integrates both entertainment and educational purposes seamlessly.

02 — PROCESS

Iterative Refinement

Conducted playtesting sessions with diverse groups, gathering feedback to refine game balance and mechanics, resulting in an engaging and polished prototype.

Learning Goals

Integrating entertainment with educational value.

Decision Making

Fostering strategic thinking by requiring players to balance long-term goals against immediate resource constraints.

Interpersonal Skills

Simulating the nuances of navigating relationships with authority figures and competing peers in a shared environment.

Ethical Reflection

Teaching players the importance of making principled decisions when faced with moral conflicts and shortcuts.